The arms are a "standard" for many of the systems aboard the ship and can act as anything from modular computer consoles to equipment movers. The top image is an early rendition in context of the room. Subsequent images are updated designs.
Thursday, April 26, 2012
KIRANA UTILITY ARMS (by Alex Chen, Robert Simons, Jonathan Chung-Young 10/2011, 2/2012)
The arms are a "standard" for many of the systems aboard the ship and can act as anything from modular computer consoles to equipment movers. The top image is an early rendition in context of the room. Subsequent images are updated designs.
The arms are a "standard" for many of the systems aboard the ship and can act as anything from modular computer consoles to equipment movers. The top image is an early rendition in context of the room. Subsequent images are updated designs.
WRIST DEVICE/PROP (by Jonathan Chung-Young, Robert Simons, Alex Chen 2/2012)
This wrist device serves as a "standard" piece of equipment through which the character interact with their environments aboard the ship. These props would need to be practically built, the designs could change in accordance to building materials and process.
This wrist device serves as a "standard" piece of equipment through which the character interact with their environments aboard the ship. These props would need to be practically built, the designs could change in accordance to building materials and process.
Saturday, April 21, 2012
RECOVERY ROOM - Initial Designs (Robert Simons, Alex Chen, Jonathan Chung-Young 10/2011-12/2011)
These are the first set of the designs for the space that will take up the majority of screen time. This room will need to be simulated using a constructed live-action set on a green stage. For this reason we had to think quite carefully on the layout/design of the space.
POD DESIGN AND PROCESS (by Robert Simons 9/2011-10/2011)
This pod is one of the first things we developed for Aayatana. The reason for the many iterations and reworks is its role in determining the visual vocabulary and design logic of the entire project.
The idea is to have a design that looks advanced to the point being almost biological in nature and yet be perfectly suited for human use... This theme is repeated throughout all other visual assets.
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1st sketches: we chose #3 |
This pod is one of the first things we developed for Aayatana. The reason for the many iterations and reworks is its role in determining the visual vocabulary and design logic of the entire project.
The idea is to have a design that looks advanced to the point being almost biological in nature and yet be perfectly suited for human use... This theme is repeated throughout all other visual assets.
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