AAYATANA: Awakening
WRITER/DIRECTOR: FUXIAO (ALEX) BAI EMAIL: alexfbai@gmail.com
Sunday, June 22, 2014
Sunday, May 6, 2012
STORY SYNOPSIS
Aayatana is a
science fiction film concept written with a very current perspective that draws
influence from classic science fiction works as well as recent inspirations
from video games and Japanese anime.
A few key
distinctions that set this project apart from the saturated sci-fi/fantasy
genre are: its very current nature, the attention to detail from a design
standpoint (nothing is there to simply look “cool”), and heavy emphasis on
character development.
_____________________
The story is set in the present
day between Earth and a region of the Milky Way Galaxy known to its human
occupants as the Avaran Cluster. Kari, an Avaran
pilot, awakens to find that she has been placed on a reconnaissance mission to
a legendary planet known as Aayatana, or, homeworld.
She
is confronted with a flood of information and tries to grasp the mission’s significance,
while still coming to terms with a rapidly approaching mortality due to her sacrifices
as a warrior.
Thursday, April 26, 2012
KIRANA UTILITY ARMS (by Alex Chen, Robert Simons, Jonathan Chung-Young 10/2011, 2/2012)
The arms are a "standard" for many of the systems aboard the ship and can act as anything from modular computer consoles to equipment movers. The top image is an early rendition in context of the room. Subsequent images are updated designs.
The arms are a "standard" for many of the systems aboard the ship and can act as anything from modular computer consoles to equipment movers. The top image is an early rendition in context of the room. Subsequent images are updated designs.
WRIST DEVICE/PROP (by Jonathan Chung-Young, Robert Simons, Alex Chen 2/2012)
This wrist device serves as a "standard" piece of equipment through which the character interact with their environments aboard the ship. These props would need to be practically built, the designs could change in accordance to building materials and process.
This wrist device serves as a "standard" piece of equipment through which the character interact with their environments aboard the ship. These props would need to be practically built, the designs could change in accordance to building materials and process.
Saturday, April 21, 2012
RECOVERY ROOM - Initial Designs (Robert Simons, Alex Chen, Jonathan Chung-Young 10/2011-12/2011)
These are the first set of the designs for the space that will take up the majority of screen time. This room will need to be simulated using a constructed live-action set on a green stage. For this reason we had to think quite carefully on the layout/design of the space.
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