Sunday, May 6, 2012


Aayatana is a science fiction film concept written with a very current perspective that draws influence from classic science fiction works as well as recent inspirations from video games and Japanese anime.

A few key distinctions that set this project apart from the saturated sci-fi/fantasy genre are:  its very current nature, the attention to detail from a design standpoint (nothing is there to simply look “cool”), and heavy emphasis on character development.

The story is set in the present day between Earth and a region of the Milky Way Galaxy known to its human occupants as the Avaran Cluster.  Kari, an Avaran pilot, awakens to find that she has been placed on a reconnaissance mission to a legendary planet known as Aayatana, or, homeworld.

She is confronted with a flood of information and tries to grasp the mission’s significance, while still coming to terms with a rapidly approaching mortality due to her sacrifices as a warrior.

Thursday, April 26, 2012

KIRANA UTILITY ARMS (by Alex Chen, Robert Simons, Jonathan Chung-Young 10/2011, 2/2012)

The arms are a "standard" for many of the systems aboard the ship and can act as anything from modular computer consoles to equipment movers.  The top image is an early rendition in context of the room.  Subsequent images are updated designs.

WRIST DEVICE/PROP (by Jonathan Chung-Young, Robert Simons, Alex Chen 2/2012)

This wrist device serves as a "standard" piece of equipment through which the character interact with their environments aboard the ship.  These props would need to be practically built, the designs could change in accordance to building materials and process.

Saturday, April 21, 2012

RECOVERY ROOM - FINAL DESIGNS (by Jonathan Chung-Young, Robert Simons 2/2012-3/2012)

Pretty much the final rendition for this space with the POD and the BENCH integrated.  Great job to Alex, Jon, and Robert!
RECOVERY ROOM - Furniture Elements (by Jonathan Chung-Young, Alex Chen, Robert Simons 2/2012-3/2012)

BENCH Design 1


We were originally going to design a CHAIR separately but then realized it made more sense to have the POD become the chair in this room.  We kept the bench.
RECOVERY ROOM - Initial Designs (Robert Simons, Alex Chen, Jonathan Chung-Young  10/2011-12/2011)

These are the first set of the designs for the space that will take up the majority of screen time.  This room will need to be simulated using a constructed live-action set on a green stage.  For this reason we had to think quite carefully on the layout/design of the space.